
ORLANDO, FLA (July 21, 1998) -- A clown so realistic you can smell the face paint, a coy little girl that morphs into a hideous creature, and a bizarre, little man with seventeen arms made of money, are a few of the characters encountered in Bingo. Created and developed by Chris Landreth, Bingo has been selected as the grand finale of the Electronic Theater at SIGGRAPH '98. Developed concurrently with MayaTM, Alias|Wavefront's ground-breaking 3D animation and special effects software, one of the goals of this in-house production was to rigorously test the software to ensure that it could satisfy the most demanding and innovative of creative endeavors.
"Bingo is like no other production both in terms of the artistic content and the process for creating it," explains Landreth. "Bingo and Maya were basically developed in tandem which was challenging and exciting. The fact that Alias|Wavefront would support a project of this scope is a testament to its commitment to creating the best tools for artists."
Bingo is a five-minute computer animated adaptation of a live theater performance called Disregard This Play which was first produced in Chicago in 1993 by Greg Kotis of the Neo-Futurists theater company. The recorded audio performance of this play is used in Bingo, which incorporates exciting and bizarre visual imagery to support the telling of the story. Landreth is a senior animator at Alias|Wavefront who in 1995 was nominated for an Academy Award for his animation, the end. With Bingo, Landreth introduces a cast of animated characters who are alternately, shockingly human-like and disturbingly freakish.
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